ZIndex Rendering | Coding Geometry Dash in Java #20

Geometry Dash Online Hack <- Open

In this tutorial, I go over a simple technique to implement z-indexing in a completely 2D renderer like the Java GraphicsContext APIs. This method involves using a HashMap to map each z-index to a collection of objects, and then render the furthest objects first and the closest objects last, essentially drawing them from back to front.

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Geometry Dash Online Hack <- Open

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