Dark Illusion by Piseto DEMON All Coins | Geometry Dash 2.11

Geometry Dash Online Hack <- Open


Level 38678843
Easy / Medium Demon (4/10)
In-game Medium Demon (2/5)
Total 254

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Geometry Dash World ALL levels 1 – 10 complete without dying! I also farmed some mana orbs to get demon keys so we could unlock the Geometry Dash World only Vault, and we get to see some goodies in there as well.

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Geometry Dash Online Hack <- Open

Geometry Dash 2.11 | Daily Level #1336 Idk by Bunch 3 Coins

Geometry Dash Online Hack <- Open

Wishlist Aspiring Light on Steam –
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1st Coin – FREE
2nd Coin – FREE
3rd Coin – 1:01 (98%)


“Idk by Bunch (Harder 7*)”

on the 144th day of quarantine
yeah that level name pretty much sums up this game

Rapid fire, let’s go.

First thing. Generally there’s two conclusions I come to when I can’t sight-read a level too easily and pass it within 3 nanoseconds. The first and most common conclusion is that the level is unreadable because it is unreadable, because of the fucking seizures and blindness. Or two, the gameplay is unique enough to the point where I haven’t encountered these sorts of combos and stuff. I definitely think this time is the second one.

A couple of the most notable aspects of this. The cube and whatever hitting the ceiling, constricting orb sections to tighter spaces. That’s definitely interesting. And of course, orbs in UFOs that actually serve a purpose, again constricting the playing field into a denser area, and therefore making it more dynamic and interesting. We’ve got that slight repetition I’ve talked about before going on with the grounded gamemodes as well, and overall pretty good. Additionally, visuals were pretty nicely spread out, didn’t find anything ridiculously cluttered nor empty. Which is good for readability.

There were a couple of drawbacks that prevent this level from being free of flaws though. For one thing, a couple of sections felt rather desynced, at least on my end. This included the final set of orbs and double-tap at the end of the UFO around 0:40, as well as the coin jump at the very end. Furthermore, I found the teleport transitions to be unnecessary. In the editor, it’s sort of three different chunks of the level lying around, and ideally a continuous level would feel more connected and flowing. Of course, if there’s a reason for this, it’s not that bad either way, but still.

Now, we get to the big ouch. The coins. Firstly, two free coins doesn’t hurt, and at least they were visible, but again with that whole valuation of coins and inflation. All of that high school economics bullshit. It sort of comes off as almost a bribe. You know, free coins for more positive thoughts. Obviously, that’s probably not the intent, but that’s what it comes off as. Unless of course they aren’t free, and I just got the prerequisites without even knowing there were any.

Really, what we care about the most is that third coin. It’s one of those “timing so it’s technically skill based but with such a small window that RNG has to play a part of it at least” coins. And worst yet, it’s right at the end, so if you miss it, you complete the level. And in my case, I have to force reset. I feel like coins should be treated like a normal route, both in gameplay and in *death*. If I miss it, shoot me.

I just remembered the thing I wanted to talk about before as well, so let’s briefly go over that.

Triggers in the level to ensure you’re hitting stuff. That’s all fine and well, and actually good practice. The problem is when you actually hit an orb, and you survive, but the gear doesn’t go away because you didn’t hit the orb at the PRECIsE moment. Obviously we know to remove the gear you have to hit the orb in that spot, but we have to treat players like they’re fucking stupid. Which a couple creators have no problem doing already. “TAP” “JUMP” “HEY DO YOU KNOW YOU NEED A COMPUTER TO PLAY THIs :O”. But yeah, basically, we can’t see a trigger, and so we shouldn’t be expected to take it into account. The triggers that cause the gears to disappear when hitting the orb should be extended a bit back as well to account to pre-tapping orbs, where the player will still hit it even though they clicked a little bit before it.

But overall, minus the slightly irking third coin and bugs, I found the level to be quite well.


#geometrydash #dailylevel #idk

Geometry Dash Online Hack <- Open

Geometry Dash 2.11 InGame Mod menu

Geometry Dash Online Hack <- Open

Hi all!
This is a new Hax for pc!
It allow you to get almost all mods in the absolute mega hack v5 tool in game!

Why is not for android?
Because this is a port of a pc tool so it have lot of hack not ported to android
Also i’m working on this but i need lot of time so a like will be awesome!

Where i can download?

Keep in mind ads help my work ask anything to you
So thanks if you want to try this 😀

Thx to Absolute Gamer and please sub him and get all the awesome work made by him!

Shoutouts ;D
Sub cosmic enderman

my discord is Italian Apk Downloader#1704

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Geometry Dash Online Hack <- Open

Geometry Dash | How to download BANNED songs | Update 2.11 WINDOWS

Geometry Dash Online Hack <- Open

Hey, thanks for watching my video! 😀

Sorry that the quality is sometimes really low, but I couldn’t figure out how to get higher quality video with OBS at the time 😐

The string for the file UsersYour UsernameAppDataLocalGeometryDash

I hope I could help some people!

Please make sure to like and subscribe because I worked really hard on making this video, it’s the first time I really edited a video.

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Recently I created a python script (with the help of gd.py) to create a simple Level Generator. I find it a fun experiment overall.
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Geometry Dash Online Hack <- Open

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